Monday, December 28, 2015

Keep Talking and Nobody Explodes

This is a guest post from Jacob Valdez, a regular at Nerd Night and a lifelong tabletop gamer.



Okay, I've got six wires running vertically, and some have lit LEDs and stars.
Huh? Oh, found it....great, a Venn diagram. I'm terrible at those.

Your confidence makes me fear for my life. So what do I do?
Um...okay, it looks like we have to go one wire at a time, and you tell me what color it is, and whether the LED is lit, and also if there's a star there.

Wow. All right, first wire is red and blue striped, unlit LED, with a star.
Sounds good....red coloring...uh, blue coloring...has star. Um...

Come on, 30 seconds left!
Uh...okay, P...Got it -- cut the wire if the bomb has a parallel port!

A what? Lemme rotate this thing. What's a parallel port look li--- BOOM!!
Oops.

You killed me again!
Sorry, man, I guess I have to work on my Venn diagrams.

No time like the present. I just clicked Retry - 5 minutes on the clock.

Thursday, December 24, 2015

Unboxing Tokaido Collector's Edition

Delivered today, one of the biggest things I've ever backed on Kickstarter. A few delays in delivery, but by the looks of it the minis are beautiful and detailed and well worth the wait!



Monday, December 21, 2015

Mega Civilization: 18 Players, 12 Hours, Infinite Fun

This isn't a review, per se, so much as my recalling of a play session. Mega Civilization is a re-imagining of Advanced Civilization, developed for the last 15 years and released in a $200 box. Learn more about Mega Civilization on BoardGameGeek.com.

After purchasing Mega Civ at BGG.Con in November, I arranged an 18-player game for December 20th, 2015. We had 18 players join, and 17 players finish the game (one player had to leave early). We stopped two turns short of the end of the game because of time constraints, but I feel like we had a near-complete experience. 

Here's the Mega Civilization map (click for larger image)


I won with 92 points, Ace got 2nd place with 88 points playing Dravidia, and Clancy got third playing Indus. The game took about 11 hours, and would have taken about 13 had we not finished early. I ran the game, and had help from my friends Mark and John, who were captains for their sides of the board (East/West). 

Thursday, December 3, 2015

Objective/Subjective Note Taking

In the past, one of the game-design-related things that I wasn’t good at was everything. But, two of the specific parts of everything that were particularly problematic were keeping the two halves of my playtesting notes (the subjective and the objective) separate and recording enough detail.

Definitionally, by objective, I mean the facts about the test. What was the score at the end? How long did the game take? Who went first? What did players say during the game or during feedback? How many times did players check their phones? In short, things that, if multiple people watched a video of the test that captured everything, they would necessarily agree about having happened.

By subjective, I mean everything else. Do I think that Joe didn’t like the scoring because he lost due to his bad decisions? Do I think Becky didn’t enjoy herself even though she said she did? What ideas does this playtest give me about the game, either in the moment or upon reflection?

Wednesday, December 2, 2015

Facebook Poll: Your Three Favorite Games This Year

Click this link to view the poll in DFW Nerd Night - tell us what your three favorite games are this year!

I'll consolidate the votes and use them in our Nerd Nighters year-end recap episode later this month, then post those results back here at The Nerds' Table.

Thanks for your help! :D

JR