Maybe it’s because my first game was about medicine or that my dad’s a doctor. Or, most likely, it’s that everyone’s talking about Pandemic: Legacy. (Damn you, April.) But I was thinking recently about how designing a game follows the same course as an illness – and I’m all about over-extending my metaphors. So let’s do this thang.
Stage 1 – The Germ of an Idea
The Symptoms: This germ can come from anywhere. Maybe you’re at a game day and someone says, “I’m working on a game about building fences,” and you suddenly catch an idea. Or you’re flipping through your notebook and you notice something that came to you in a dream that you feverishly wrote down - and then promptly forgot when you drifted back off to sleep. Or maybe you’re driving with a friend and they tell you about an idea they want to work on.