Showing posts with label Resource Management. Show all posts
Showing posts with label Resource Management. Show all posts

Thursday, April 14, 2016

Board Game Review of Le Havre: The Inland Port

Le Havre: The Inland Port by Uwe Rosenberg, Published by Zman Games
2 Players, 30-45 Minutes

TL:DR Version
Two player Euros are fairly rare and even more rare when they are actually good. The Inland Port provides all the building purchasing, cube pushing, and resource wheel manipulation you expect in a tidy little box. Primary Mechanics are Empire Building, Resource Management, and Economics.

The Pitch
Playing a good Euro with 3 or more players is fairly easy but with 2 players, many of these games fall apart. Most 2 player games are often directly confrontational and most Euros are, well, not. This is one of the reasons why I was interested in giving Inland Port, a two player Le Havre spinoff designed by Uwe Rosenberg, a shot.

Tuesday, October 13, 2015

Scythe, by Jamey Stegmaier

A masterstroke in game design
I've struggled for more than a week to write this review. I'm still struggling. Usually when I enjoy a game enough to want to review it the words flow from my fingertips, pointed and descriptive. Scythe is so good as to almost defy description.

Let me explain. Scythe is a 4x game (kind of, more on that later) about gaining wealth in an alternate-universe, post-Great War Eastern Europe shattered by previous events. Players take on the role of faction leaders, competing to earn wealth, popularity, and a mandate to lead in this world. It's a hex-based area control and resource management game that makes use of restricted action selection and the threat of combat to maintain a constant pressure for you to be efficient, careful, and vigilant.

That's an accurate description of Scythe that places it somewhere between Kemet, Memoir '44, and Agricola, games I like, love, and detest (respectfully), and yet the sum of its parts provide something unique in my experience. Scythe feels a little like puzzle-solving, provides a little of the quasi-negotiation you get from a good game of Kemet, and a lot of the pressure to keep up that you feel in Terra Mystica.

See what I mean? In describing it, I've referenced four of the most popular games in our hobby without scratching the surface of what Scythe really is. That's the mark of something new - even in my most ambitious comparisons, I can only approximate its qualities. Read on, and I'll convince you to play it as quickly as you can.

(Full disclosure: I was provided a review copy of Scythe by Jamey Stegmaier, owner of Stonemaier Games. Scythe is live on Kickstarter now.)

Tuesday, October 14, 2014

Machi Koro impressions


This game arrived at my FLGS last Thursday, and I had seen screenshots of the game at various sites.  I had turned to my cohorts for our normal game night and said 'Sell me on this game.  It looks too simple to be any fun.'

Well, I was right.  It is very simple.  Yet I can't wait to get a copy to take home to the family and teach my wife and daughters.  One friend has likened this to Settlers of Catan without the board.  I think that is a very apt description.  And it is all wrapped up in a very neat visual design that I find appealing.


Thursday, August 28, 2014

Review: King's Forge, by Nick Sibicky

Lately I have been growing more and more detached from Euro games. Games where two or more sets of solitary actions that occasionally brush up against each other rapidly lose the appeal when you have no way to interact with an enemy's board. King's Forge, by Clever Mojo Games, has rekindled my love of games based on resource management that have a solitaire feel by introducing just enough competition and sabotage to really give you the option to effect your fellow players. If you like rolling dice, fierce competition, and careful planning then this game is definitely worth your time.