Tuesday, October 18, 2016

JR Plays Episode 6 - The Networks, Mexica, Star Realms iOS, and more

This week I played The Networks, Mexica, more Mechs vs. Minions, a bunch of party games, and jumped back into mobile gaming with the Star Realms iOS app!

(challenge me on Star Realms, I'm "jayahre")

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Saturday, October 15, 2016

Board Game Review: Cobras, by Cardboard Edison

Trick-taking games are straightforward: win as many tricks as you can, keep your opponents from winning tricks, and be sure that you keep control of the lead to make sure that happens. While there are roadblocks that other players can throw in your way, the upshot of most trick-taking games is that. Cobras from Cardboard Edison (Suzanne & Chris Zinsli) upends those rules in ways that lead to a compelling and highly-replayable game that offers meaningful decisions throughout - and just a smidgeon of push-your-luck.

In short, Cobras claims its place in the pantheon of trick-taking games next to Mike Fitzgerald's Diamonds as my favorite trick-taking game - and one that's more welcoming for and easier to teach to new players.

Sunday, October 9, 2016

JR Plays Episode 5 - Mechs vs. Minions, Charterstone, Kemet, and more

Last week I played Mechs vs. Minions, a campaign-style miniature game from Riot Games, the makers of League of Legends. Light spoilers, since everything is technically revealed during the campaign, so I cover the tutorial and the first scenario, which is much less than other reviewers have already revealed.

I also played through a bit of Charterstone, an upcoming Legacy eurogame from Jamey Stegmaier and Stonemaier Games (Scythe, Viticulture, Euphoria), and it was great! I can't talk much about it since it's still in development and nothing is final, but I do give a few thoughts about the general experience.


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Saturday, October 8, 2016

Board Game Review: Ambyria, by Paw-Warrior Games

During Gen Con, I had the chance to get a second play of Ambyria from Paw-Warrior Games in at the Nerd Night event (which was amazing and everyone should come to that next year - but that’s another post). I had the added benefit of playing with Josh, one of the co-creators.

In Ambyria, you and your opponents (the game plays up to 4) compete to acquire the most ember stones (victory points). Players collect these points by as gathering five cards in their “emberscape” (a set of faceup cards they place to the table, playing their effect.