Tuesday, July 26, 2016

Developing SeaFall

The folks at Plaid Hat Games have been posting a series of articles from Rob Daviau about SeaFall, his legacy game that's set to release at Gen Con. I had the awesome opportunity to develop the game with Rob, and wrote an article for Plaid Hat talking about the experience.

I also wrote about what I learned in developing SeaFall for the League of Gamemakers, a game design community I contribute to.

If you haven't already, check out SeaFall at the Plaid Hat Games website, and consider pre-ordering it - you'll want those sweet metal coins that come with the pre-order!

JR Honeycutt is a full-time husband and game-player, and co-host of The Nerd Nighters.  He makes games for Artana, and also writes games with the League of Gamemakers. You can find him on Twitter at @JayAhre or at a Friendly Local Game Store in Dallas/Fort Worth, Texas.

Sunday, July 24, 2016

Mega Civ, For the Eighth Time

When I picked up my copy of Mega Civilization at BGG.Con last fall, Nate told me I'd never actually get to play it. Surely, he said, a game for 18 players that takes 12-20 hours isn't something I'll be able to get to the table more than once in a lifetime - and not just because the box weighs more than 20 pounds! I told Nate I'd play it 10 times before BGG.Con the next year.

Fast forward 8 months and I've now played it 8 times, including live-streamed sessions at Plaid Hat Games and Gen Con's headquarters in Seattle. This game brings people together like few I've seen - I've got friends who've travelled from Connecticut, North Carolina, Chicago, Houston, Oklahoma, and Colorado just for a chance to spend the day playing an amped-up version of a game from more than 30 years ago.

Our map at the end of the game. Maurya and Dravidia not used in the game.
I played again last night at Collected Comics in Keller, TX, this time in a 16-player game that took about 15 hours to finish (Basic AST). I played as Minoa and won after three tiebreakers, 147-147. It's the most fun I've had playing the game so far.

Thursday, July 21, 2016

Board Game Review: Rampaging Jotunn by Lost Cog

At last night's North East Nerd Night, I had the chance to play another great two-player game, Rampaging Jotunn. It wasn't the first time I'd played (and it certainly won't be the last, since I was a first-day backer on Kickstarter), but I wanted to share my thoughts about the game as its Kickstarter enters its final days.

Wednesday, July 6, 2016

Board Game Review: ABXY by Broken Games

At Dexcon over the weekend, I had the chance to play one of my new go-to two-player games, Jack Rosetree's ABXY, published by Broken Games. The company's name is a misnomer - the game's amazing. Over the course of the weekend, I played five games, and then taught it to a friend of mine on the 4th of July, right after the convention ended.

Yup, that's me in a Big Bird party hat playing ABXY at DexCon.