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In celebration of the upcoming 46th annual "Best-Four-Days-of-Gaming"
Gencon, I wanted to do something a little special. It's been awhile since I've
gotten to flex my RPG chops, and I intend on spending at least 24 solid hours
doing just that at the event that has become tabletop gaming's Christmas, Hanukkah,
Kwanza,
Mōdraniht,
and Saturnalia all rolled into one.
With that in mind, I'd like to do a couple
of articles for the fine patrons of The Nerd's Table, getting into some gritty
design concepts that make good games. As a forewarning, I will be naming some
games that may or may not be the best at some of these design philosophies,
That doesn't mean that they aren't excellent games, it just means that they are
lacking in some areas that would make them My Perfect Game.
Most importantly, though, I want you, dear reader, to get in
on the conversation. If this series gets talked about enough in the comments,
I'll continue to talk your ear off about the hobby I love the most.
With that out of the way, let's get started!