Tuesday, September 30, 2014

Dead Drop, by Jason Kotarski

Spies, intrigue, secret knowledge, and the pursuit of limitless power - these are the themes assigned to Dead Drop, a micro card game that tasks players with deducing a very important piece of hidden information before an opponent can do the same.

Each player is an agent is racing to "discover the unknown" by sharing and selling secrets, gathering information, and ultimately confronting the hidden information for a single shot at glory.

13 cards, 2-4 players, 5 minutes per game. Do you have the courage to peek into the unknown?

Full disclosure: I received a copy of Dead Drop from Patrick Nickell, founder of Crash Games and publisher of Dead Drop. I was asked to review this game honestly and wasn't compensated for doing so.



Friday, September 26, 2014

Virus the Card Game, by Mark Basker

Game Designer: Mark Basker
Artwork: Mark Basker
Players: 2-4 players
Ages: 12 and up
Playing Time: 10-15 minutes
Game Mechanics: Set Collection
Contents: 72 cards, 70 virus cards and 2 rules cards
Suggested Retail Price: $17.00

Virus is a great example of the beauty of Kickstarter, the popular project funding site that allows anyone with an idea to pose it to the masses and ask for help to see their dream come to fruition. That’s exactly what local game developer Mark Basker did last summer, when he launched and successfully funded his first project with his Euless-based company, Around the Clock Games.


Thursday, September 25, 2014

Amberden Affair LIVE, by Mike & Kelsey Domeny and Drake Philyaw



Pop Quiz: What's the "Edwardian Era"? 

a) NSA slang for the second half of 2013

b) the 1900's - 1910's in England

c) something something Twilight 

Look after the jump for the answer! Before you do, let me warn you - it involves Barons, butlers... and murder!

Wednesday, September 24, 2014

Under Two Reviews #20 The Phantom Society by Frédéric Colombier & Hervé Marly

"Under Two Reviews" is a weekly video series in which we take a look at tabletop games and present them to our readers in under two minutes.

Thirty years ago, there was a song that extolled the virtues of ghost busting. It's quite the pleasurable experience, and when in the company of a ghost, you should know who to call.
A documentary also released that year established that busting ghosts can cause a fair amount of property damage. In our video, you'll learn all about busting ghosts and causing property damage.

It'll be quick, I promise.
Enjoy the video after the jump!

Wednesday, September 17, 2014

Review: Student Bodies by Smirk & Dagger Games

I can hear you out there.

"Another zombie game?"

"ANOTHER zombie game?"

"Really?"

I don't blame you for reacting that way.  I really don't.  But give me just a chance, and I'll tell you exactly why Student Bodies is not just another zombie game.

Under Two Reviews #19 Niya by Bruno Cathala

"Under Two Reviews" is a weekly video series in which we take a look at tabletop games and present them to our readers in under two minutes.

Niya is a strategy game with two clans vying for control of a garden. It's not entirely clear if that is the conspiracy, or if the garden simply has an inauspicious name. Area control of inauspiciously named gardens is important. Come watch the video and learn how to take control of one. It'll be quick, I promise.

Enjoy the video after the jump!

Wednesday, September 10, 2014

Under Two Reviews #18 Sheriff of Nottingham by Sergio Halaban & Andre Zatz

"Under Two Reviews" is a weekly video series in which we take a look at tabletop games and present them to our readers in under two minutes.

Prince John gets all of the best stuff. Gouda cheese, pumpernickel bread, green apples. All of these things are banned for sale to the common folk. But the problem is, common folk are your best customers. They're also your only customers, since Prince John isn't about to shop at some lowly market stall. Watch the video and learn just how you can sell tasty pumpernickel bread and make a few coins in the proccess.
It'll be quick, I promise.

Enjoy the video after the jump!

Tuesday, September 9, 2014

Escape From the Aliens in Outer Space, by Mario Porpora

Spoiler alert: You probably won't. 
Darkness. Echoing, terrifying, darkness. Ten minutes ago your bridge was alive with activity, bustling with the ordered chaos that marks a ship in space. Now, only the chaos remains.

Step through the door quickly, close it silently.  

The pod you beamed in wasn't empty, despite assurances to the contrary. For a brief moment there was struggle, and you saw just enough to understand. Now, all you can do is run. 

Eight steps down the hall, step to starboard, then duck into the maintenance shaft.  

You can navigate this ship by memory easily enough, but the darkness cripples you. They seem to prefer it. 

Pass the first three doors, open the fourth, step into the escape pod. 

You could kill one with a weapon, but the rest will overwhelm you. The escape pods are your only hope. 

Slam the hatch. Strap in. Fire up the pod. 

The pods have failed. For you, there is no Escape From the Aliens in Outer Space.


Wednesday, September 3, 2014

Under Two Reviews #17 Sellswords by Cliff Kamarga

"Under Two Reviews" is a weekly video series in which we take a look at tabletop games and present them to our readers in under two minutes.

Can you ever really trust a mercenary? If you hire a band of heroes, you'd better be sure that the person on the other end of the sword doesn't have a better offer. Thankfully, this game isn't about that.
Drafted heroes printed on square tiles are much more loyal. Or at least until the next game. Watch the video and learn all about the loyalty only a cardboard tile can provide.

It'll be quick, I promise.
Enjoy the video after the jump!

Tuesday, September 2, 2014

Gen Con 2014 Designer/Publisher Speed Dating Coverage

Gen Con, aptly nicknamed "The Best Four Days In Gaming", is an event of such size and scale that it can't be experienced fully in one visit. It's the only place I know where you can find anything you'd want from the gaming world.

Of the many events scheduled during Gen Con, "Designer/Publisher Speed Dating" is among the most interesting. James Mathe and his team have created an event designed to provide game designers the chance to demo their games for publishers large and small, and to do so in a structured, rapid-fire environment that promotes professionalism and efficiency. 

I got permission from James to cover the Saturday evening edition of the event, and arranged a series of interviews with game designers Drake Philyaw and Kelsey Domeny (Two Penny Games) and with publishers Jeff and Nathan Cornelius (Cosmic Wombat Games) and Daniel Hadlock and Seth Jaffe (Tasty Minstrel Games).

Monday, September 1, 2014

Goodbye, New Friend

www.jessie.org
This morning a young boy died. I met him last November at the Ronald McDonald House in Fort Worth, playing games as we’re wont to do on third Fridays each month. I only met him once. I remember speaking with his mother, talking about the games they play with his older brothers, talking about his treatment, and why everyone loved him so much.

This kid - he was hands-down the best gamer I’ve ever met at the RMH.

We played Set, and he got it right away. He just ate up anything I put in front of him, so we naturally got into a discussion about the finer games in life, which ended up being a conversation about my favorite games, which ended up with me making a late-night dash to Evolution Games to pick up a copy of Ticket to Ride to give to my new friend.

I can’t remember everything about that night, no matter how hard I try. I’ve been teaching games with my wife for more than two years now, and we meet a lot of people. Some stick with us because we see them every month, and we try really hard not to think about how messed up it is to see somebody more than once at the RMH.

This kid – I met him once. I talked to him for an hour. He’s stayed in my head for a year.