Showing posts with label board game. Show all posts
Showing posts with label board game. Show all posts

Sunday, July 24, 2016

Mega Civ, For the Eighth Time

When I picked up my copy of Mega Civilization at BGG.Con last fall, Nate told me I'd never actually get to play it. Surely, he said, a game for 18 players that takes 12-20 hours isn't something I'll be able to get to the table more than once in a lifetime - and not just because the box weighs more than 20 pounds! I told Nate I'd play it 10 times before BGG.Con the next year.

Fast forward 8 months and I've now played it 8 times, including live-streamed sessions at Plaid Hat Games and Gen Con's headquarters in Seattle. This game brings people together like few I've seen - I've got friends who've travelled from Connecticut, North Carolina, Chicago, Houston, Oklahoma, and Colorado just for a chance to spend the day playing an amped-up version of a game from more than 30 years ago.

Our map at the end of the game. Maurya and Dravidia not used in the game.
I played again last night at Collected Comics in Keller, TX, this time in a 16-player game that took about 15 hours to finish (Basic AST). I played as Minoa and won after three tiebreakers, 147-147. It's the most fun I've had playing the game so far.

Thursday, March 17, 2016

Warhammer Quest Solo vs Other Solo Games

Editor's Note: This article originally appeared on BoardGameGeek by JYoder. I've reposted it with permission from the author. 

I've played Warhammer Quest: The Adventure Card Game (WHQ) several times and would like to give some thoughts about it, and how it compares to a few established fantasy games. I'm coming from the perspective of someone who has only played it solo, and has played other solo fantasy adventures, including Lord of the Rings: The Living Card Game (LotR), PathFinder Adventure Card Game (PACG), and Mage Knight (MK).

Right off the bat, I'll say MK is very different from the others, and I'm only including it because it also gives a solo fantasy adventure, which is the main thrust of my review. Most of my comparison will be leveled at LotR, as WHQ seems inspired by that game system.
I approached my review in a Q&A format, with questions I had about the game before I purchased it...

Monday, December 21, 2015

Mega Civilization: 18 Players, 12 Hours, Infinite Fun

This isn't a review, per se, so much as my recalling of a play session. Mega Civilization is a re-imagining of Advanced Civilization, developed for the last 15 years and released in a $200 box. Learn more about Mega Civilization on BoardGameGeek.com.

After purchasing Mega Civ at BGG.Con in November, I arranged an 18-player game for December 20th, 2015. We had 18 players join, and 17 players finish the game (one player had to leave early). We stopped two turns short of the end of the game because of time constraints, but I feel like we had a near-complete experience. 

Here's the Mega Civilization map (click for larger image)


I won with 92 points, Ace got 2nd place with 88 points playing Dravidia, and Clancy got third playing Indus. The game took about 11 hours, and would have taken about 13 had we not finished early. I ran the game, and had help from my friends Mark and John, who were captains for their sides of the board (East/West). 

Monday, October 19, 2015

ACE talks about Tabletop Simulator on Steam

Editor's Note: When asked on Facebook to provide tips, tricks, and a general explanation of the benefits and drawbacks of Tabletop Simulator, Andrew Christopher Enriquez (ACE) provided this response. I think it's great, and worth posting for the world to see. I've made only minor edits. Enjoy! - JR 


Tips, tricks and best practices, this is going to be a long response so bear with me. In order for me to talk about tips and tricks I think it's important to first talk about the strengths and weaknesses of the system.

I should probably start with the bad. There are only a few downfalls of the system but they're important. First and probably most debilitating is the lack of user base. The system requirements and cost are currently prohibitively expensive for any sort of real mass play-testing. This could and probably should be fixed by allowing for a 'Developer' tier where we, the module creators, pay a higher cost, but anyone can use that specific module for free without having to buy TTS, this would have to have some real limitations but I'd use the crap out of it!

Tuesday, October 13, 2015

Scythe, by Jamey Stegmaier

A masterstroke in game design
I've struggled for more than a week to write this review. I'm still struggling. Usually when I enjoy a game enough to want to review it the words flow from my fingertips, pointed and descriptive. Scythe is so good as to almost defy description.

Let me explain. Scythe is a 4x game (kind of, more on that later) about gaining wealth in an alternate-universe, post-Great War Eastern Europe shattered by previous events. Players take on the role of faction leaders, competing to earn wealth, popularity, and a mandate to lead in this world. It's a hex-based area control and resource management game that makes use of restricted action selection and the threat of combat to maintain a constant pressure for you to be efficient, careful, and vigilant.

That's an accurate description of Scythe that places it somewhere between Kemet, Memoir '44, and Agricola, games I like, love, and detest (respectfully), and yet the sum of its parts provide something unique in my experience. Scythe feels a little like puzzle-solving, provides a little of the quasi-negotiation you get from a good game of Kemet, and a lot of the pressure to keep up that you feel in Terra Mystica.

See what I mean? In describing it, I've referenced four of the most popular games in our hobby without scratching the surface of what Scythe really is. That's the mark of something new - even in my most ambitious comparisons, I can only approximate its qualities. Read on, and I'll convince you to play it as quickly as you can.

(Full disclosure: I was provided a review copy of Scythe by Jamey Stegmaier, owner of Stonemaier Games. Scythe is live on Kickstarter now.)

Monday, September 28, 2015

Campaign Trail, by David Cornelius

I typically think politics belong in late-night Facebook posts and arguments with my Granddad, and certainly not in my board game sessions. There are few things more divisive than a quick chat about energy policies, or the role of government in healthcare, or the more hot-button issues that we yell about every day.

Somehow, Campaign Trail manages to avoid all of this negativity, while capturing the fun of watching the twists and turns of a Presidential campaign. Republicans have a 15% lead in Illinois? Just wait until the Independents launch their huge ad campaign and claim the state. Democrats are polling well on Environmental Issues in California? Great, but they've been overtaken by the Republican candidate with a strong message on international trade.

These swings and targeted strategies push and pull electoral votes (the score markers in the game) and create some of the most compelling drama I've felt in a game. Keep reading, and I'll go into a bit more detail about what I like in Campaign Trail.

Updated Update: Campaign Trail is now live on Kickstarter, with a lower price, free shipping in the US, and a deluxe version available that I've happily snapped up. Check it out by clicking here! 

Monday, May 18, 2015

Castles of Mad King Ludwig, by Ted Alspach

"This castle has six rooms to sleep in but nowhere to prepare food!"

At a glance:
-Players build flat castle layout to score points
-Several clever mechanics working perfectly in tandem
-1 to 4 players
-90-120 minute play time
-Moderately heavy, easy to teach to a player with some experience but maybe not the best choice to introduce a new comer.

(Which I will abbreviate to ‘Castles’)

Friday, April 10, 2015

Sheriff of Nottingham, by Sérgio Halaban, André Zatz, and Bryan Pope

Some say that Sheriff of Nottingham is a bluffing game, and while that's technically true, I tend to think of it as a bartering game. Bluffing is at the core of the experience, but the flavor of the game is the wheeling and dealing that's caused by it. It's the difference between Sheriff and Coup, or the Resistance, or any number of other bluffing games.

You see, if the Sheriff has a hunch that you're lying, that you're not just a simple farmer sending goods to market, you've got a chance to finagle your way out of a penalty. If you're a great liar, kudos to you. If you can't lie a bit, that's ok too, and there's a chance you could win. But if you're a great deal-maker, if you've got the blood of the merchant coursing through your veins... well then you're almost certain to claim victory in the famous town of Nottingham. 

Wednesday, February 11, 2015

Horrible Hex, by Jon Moffat

I had the good fortune to attend Unpub 5 in Baltimore last weekend, a collection of incredibly bright designers and a breeding ground for great game design. I met with Aaron from Stone Circle Games and got a demo of Horrible Hex, which I'd been looking forward to since my Back It! interview with designer Jon Moffat. I was also excited to play because of their hilarious Kickstarter video (link below).

Horrible Hex is a tile placement game for 1-3 players, in which players vie to create patters of red and black hexes by sliding, swapping, pushing, and jumping tiles on the board. It's a delightfully simple game, as the only real barrier to learning is understanding the two steps in the turn (movement, then placement) and the symbols on the hexes themselves.

If you're a fan of abstract strategy and tile placement games (I am), then I think this game could be right up your alley. More after the jump!

Railways of the World, Video from Edo's Guest Reviews

Hey Nerd Nighters, I was asked to give a few guest reviews of games I love for Edo's Game Reviews! Here's the first in what should be a series of them: Railways of the World by Glenn Drover and Martin Wallace.

Give it a watch, and let me know in the comments if you would ever put your head through a game board like I did :)

See more of Edo's Game Reviews here - they're great!

Monday, December 8, 2014

Cosmic Encounter, by Bill Eberle, Jack Kittredge, Bill Norton, and Peter Olotka

Play It Again, Sam
In this golden age of gaming we're enjoying, new releases hit our local game stores like a heavy rain pounding on so many windshields. With each blockbuster, those classics we grew up with are pushed back farther into the recesses of our shelves, left to gather dust and retain fond memories as we buy new Star Wars minis and wield our new-found authority as Sheriffs.

I've been told that Cosmic Encounter is "a game that should have meant even more than it did." I'm not sure exactly how to interpret that, but I assume it means that if CE were released today, in our surge of attention for games, that it would be an instant classic.

But wait... it's already an instant classic! From all the way back in 1977, Cosmic Encounter continues to be a fantastic game. Read on, intrepid gamer!

Monday, December 1, 2014

DC Comics Deck-Building Game, by Matt Hyra

Who's your favorite? 
This is a guest post by Raoul Mowatt, proud Chicagoan and owner of many, many games! Faster than a speeding bullet! More powerful than a locomotive! Able to leap other games in a single bound! It’s a bird! It’s a plane! It’s the DC Comics Deck-Building Game! I’d heartily recommend "DC Deckbuilder" to just about anyone. 

I’ve probably played it over a hundred times, and it still remains one of my favorites, which should tell you something about its replayability (or my easy-to-please nature, or both). It is a quick game that’s easy to pick up and play.

Sunday, November 16, 2014

Duels For the Iron Staff, by DeQuan Watson and Galen Ihlenfeldt

Duels For the Iron Staff is a 2-4 player card game that pits wizards against each other in a magic-fueled fight. Each player uses spells, actions, and magical components to do damage to opponents, heal themselves, and gain every inch of advantage possible. If you're a fan of light strategic play and light screw-your-neighbor elements, then I've got a hunch Iron Staff will fit in your collection.

Full disclosure: I wasn't compensated for this review, nor have I received a copy of Iron Staff. That said, DeQuan and Galen are dear friends of mine, and I've done my best not to let that influence my opinion of this game.

For a more detailed consideration, read on!

Wednesday, September 17, 2014

Review: Student Bodies by Smirk & Dagger Games

I can hear you out there.

"Another zombie game?"

"ANOTHER zombie game?"

"Really?"

I don't blame you for reacting that way.  I really don't.  But give me just a chance, and I'll tell you exactly why Student Bodies is not just another zombie game.

Wednesday, September 10, 2014

Under Two Reviews #18 Sheriff of Nottingham by Sergio Halaban & Andre Zatz

"Under Two Reviews" is a weekly video series in which we take a look at tabletop games and present them to our readers in under two minutes.

Prince John gets all of the best stuff. Gouda cheese, pumpernickel bread, green apples. All of these things are banned for sale to the common folk. But the problem is, common folk are your best customers. They're also your only customers, since Prince John isn't about to shop at some lowly market stall. Watch the video and learn just how you can sell tasty pumpernickel bread and make a few coins in the proccess.
It'll be quick, I promise.

Enjoy the video after the jump!

Tuesday, September 9, 2014

Escape From the Aliens in Outer Space, by Mario Porpora

Spoiler alert: You probably won't. 
Darkness. Echoing, terrifying, darkness. Ten minutes ago your bridge was alive with activity, bustling with the ordered chaos that marks a ship in space. Now, only the chaos remains.

Step through the door quickly, close it silently.  

The pod you beamed in wasn't empty, despite assurances to the contrary. For a brief moment there was struggle, and you saw just enough to understand. Now, all you can do is run. 

Eight steps down the hall, step to starboard, then duck into the maintenance shaft.  

You can navigate this ship by memory easily enough, but the darkness cripples you. They seem to prefer it. 

Pass the first three doors, open the fourth, step into the escape pod. 

You could kill one with a weapon, but the rest will overwhelm you. The escape pods are your only hope. 

Slam the hatch. Strap in. Fire up the pod. 

The pods have failed. For you, there is no Escape From the Aliens in Outer Space.


Wednesday, September 3, 2014

Under Two Reviews #17 Sellswords by Cliff Kamarga

"Under Two Reviews" is a weekly video series in which we take a look at tabletop games and present them to our readers in under two minutes.

Can you ever really trust a mercenary? If you hire a band of heroes, you'd better be sure that the person on the other end of the sword doesn't have a better offer. Thankfully, this game isn't about that.
Drafted heroes printed on square tiles are much more loyal. Or at least until the next game. Watch the video and learn all about the loyalty only a cardboard tile can provide.

It'll be quick, I promise.
Enjoy the video after the jump!

Thursday, August 28, 2014

Review: King's Forge, by Nick Sibicky

Lately I have been growing more and more detached from Euro games. Games where two or more sets of solitary actions that occasionally brush up against each other rapidly lose the appeal when you have no way to interact with an enemy's board. King's Forge, by Clever Mojo Games, has rekindled my love of games based on resource management that have a solitaire feel by introducing just enough competition and sabotage to really give you the option to effect your fellow players. If you like rolling dice, fierce competition, and careful planning then this game is definitely worth your time.


Wednesday, August 27, 2014

Under Two Reviews #16 King of New York by Richard Garfield

"Under Two Reviews" is a weekly video series in which we take a look at tabletop games and present them to our readers in under two minutes.

When Iello Games revealed their adaption of New York, I was a bit suprised to see Chistopher Walken's part recast as a giant robot Mantis. And Lawrence Fishburne as a T-Rex lawman was brilliant. But it turns out, I was mistaken, and this game is not based on the 1990 Crime Drama at all. Come watch the video and learn what the game is actually about. It'll be quick, I promise.

Enjoy the video after the jump!

Wednesday, August 20, 2014

Gen Con Interview - Colby Dauch from Plaid Hat Games

Colby Dauch, founder of Plaid Hat Games, took a few moments on Sunday before the dealer hall closed to talk about Dead of Winter, Mice and Mystics, Summoner Wars: Alliances, and other Plaid Hat things. Colby's a great friend of Nerd Night, and was gracious enough to step away for a nice chat. There are a couple teasers for upcoming games too!

Bonus: Colby related a beautiful story about how games helped the life of a sick child.


For a full playlist of Gen Con interviews, click here!