Showing posts with label Gloom. Show all posts
Showing posts with label Gloom. Show all posts

Sunday, July 27, 2014

Gloom, by Keith Baker

“And while the tiny opera singer strolled through the swamp lands in an attempt to shake the sorrow of her recent divorce, she strayed too close to the water, and got Mauled by Manatees!”

While a sentence like that may not seem out of the ordinary to a player of games like Munchkin, Gloom diverges in that you are inflicting such cards upon your own characters!

Perchance, good sir, what is Gloom?

Gloom is a tabletop 2-4 player card game published by Atlas games in which players try to inflict the most woe upon their chosen gothic Victorian family before ending their misery with the sweet release of death.   It lasts between 45 and 75 minutes depending on your group, and can weave elements of storytelling into the competitive card game components.  It is immediately recognizable due to it’s transparent plastic cards, allowing modifiers to interact in a novel way by ‘blocking’ what can be seen from cards played earlier.