Showing posts with label dirk knemeyer. Show all posts
Showing posts with label dirk knemeyer. Show all posts

Friday, May 13, 2016

Tesla vs. Edison: Developer Diary, Part 2

Developer's Diary, Part 2: 

In part 1, I talked about how I got involved in Tesla vs. Edison: Powering Up!, some of Dirk's original design goals in the game, and how we prioritized the balance between "adding new things" and "providing a familiar experience". 

After making the change to HQ cards, Dirk and I felt like the expansion started to hum. We started focusing on balancing the inventors against each other, creating abilities that were both thematically appropriate and powerful enough to be interesting, and tweaking various things to get the game length and experience where we wanted it to be. 

Wednesday, May 4, 2016

Tesla vs. Edison: Powering Up! Developer's Diary, Part 1

Howdy - I'm JR Honeycutt, the developer for Tesla vs. Edison: Powering Up!, the expansion to Tesla vs. Edison: War of Currents by Artana. I'm writing this developer's diary to talk about some of the things introduced in TvE: Powering Up! and how I got involved. This is part 1 - parts 2 and 3 will come later in the campaign. 

The expansion is currently on Kickstarter, and I'd love it if you took a moment to click here and check it out! 

In November of last year I was at Rob's place in Massachusetts finishing up dev work on SeaFall. Dirk Knemeyer and Marcus Muller, the folks who run Artana, stopped by for a playtest of one of the early iterations of Chronicles: Stone Age, which I tagged along for since I was already in the room. 

It was a blast, and I noticed right away that I had good chemistry with Dirk and Marcus. They asked me to be involved in demoing the game at BGG.Con, which turned into a lunch conversation with Dirk about developing the Tesla vs. Edison expansion. 

I had never played Tesla vs. Edison when Dirk first offered to let me work on it, and it took me a few weeks to get it the table enough times to start doing real development. One of the criticisms of the base game was that the rulebook was hard to understand, and sure enough the first few times I played I got a fair number of things wrong. That was an early hiccup that Dirk and I worked through by playing together on Tabletop Simulator - an awesome resource for long-distance testing. Huge thanks to Andrew Christopher Enriquez for building the module for us and keeping it updated through the process.