Seriously, Look at it. |
Devastation of Indines seeks to recreate the look and feel of fighting games, and it does an incredible job. When you first open up the box, Devastation can look a little daunting, but the rulebook explains, and so will I, don't worry about it. A majority of the components you won't even use during your first 40 or so games (And you will play that many games.)
The basic mechanic within the game is thus: Two fighters enter, one leaves.
DUN DUN DUNNNNNNNNN |
Good Doggie. |
Style Base |
Once everyone has a character, the game goes in a number of rounds, called Beats. At the start of a Beat, both players choose an Attack Pair from the cards that their character has access to. The Style, or card on the left, modifies the Base, or the card on the right. The premise is simple, but you can make some crazy things happen.
Next Players check who has a higher Priority. Whoever has the highest priority goes first, and does all of their effects, including damage and movement. Then if the next player isn't Stunned (Either by taking more damage than they have Stun Guard, or by an effect of an attack pair) that player initiates his effect. Then the cards recycle, basically putting them on a two turn cooldown.
And that's a full beat. The game continues until one fighter is left standing. Like I said, sounds simple. The brilliance of Devastation comes from the character design. The woman with the Demon Claw: every time she hits you, she gets tokens she can use to make herself more powerful. The Sniper can lock on to targets reducing their priority by a bunch. The Creation and Destruction guy, he gets different effects depending on what plane he's fighting from, but if all his planes collapse on him, he dies. My dog, she may gain range or power or defense depending on how much faster or slower she is than the opponent.
Good Time-Warping, Reality-Disturbing Doggie. |
But like Billy Mays, Devastation comes back with a "That's not all..!"
There are variations in the back of the book that change the way the game is played. Want to be more powerful? Try and EX or Almighty duel. Have more than 2 people? Play a 2v2 team battle, or team up and fight one of the four included bosses that can either be run by the game, or by another person. Fighting games not your style? How about we turn the board into a floor in a dungeon, and suddenly this game is a co-op dungeon crawler.
There's just so much content in this game that a full rundown of everything you can do would take an eternity, so I'll leave it at this: It looks great, plays great, and has more flavor than Emeril Lagasse's kitchen. A 70$ price tag is a bit steep, but trust me, you'll get way more mileage than that out of Devastation.
Watch Tom Vasel review BattleCON: Devastation of Indines on The Dice Tower
BattleCON: Devastation of Indines at BoardGameGeek.com
Read PlayUnplugged's review of BattleCON: Devastation of Indines
Watch Tom Vasel review BattleCON: Devastation of Indines on The Dice Tower
BattleCON: Devastation of Indines at BoardGameGeek.com
Read PlayUnplugged's review of BattleCON: Devastation of Indines
Great, quick review! I loooooooove this game and the value you get, even for $70, is huge. The game feels like its worth over $100, easily. So many characters, all unique, so many modes of play, so much depth.
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