
Of the many events scheduled during Gen Con, "Designer/Publisher Speed Dating" is among the most interesting. James Mathe and his team have created an event designed to provide game designers the chance to demo their games for publishers large and small, and to do so in a structured, rapid-fire environment that promotes professionalism and efficiency.
I got permission from James to cover the Saturday evening edition of the event, and arranged a series of interviews with game designers Drake Philyaw and Kelsey Domeny (Two Penny Games) and with publishers Jeff and Nathan Cornelius (Cosmic Wombat Games) and Daniel Hadlock and Seth Jaffe (Tasty Minstrel Games).