Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Monday, December 28, 2015

Keep Talking and Nobody Explodes

This is a guest post from Jacob Valdez, a regular at Nerd Night and a lifelong tabletop gamer.



Okay, I've got six wires running vertically, and some have lit LEDs and stars.
Huh? Oh, found it....great, a Venn diagram. I'm terrible at those.

Your confidence makes me fear for my life. So what do I do?
Um...okay, it looks like we have to go one wire at a time, and you tell me what color it is, and whether the LED is lit, and also if there's a star there.

Wow. All right, first wire is red and blue striped, unlit LED, with a star.
Sounds good....red coloring...uh, blue coloring...has star. Um...

Come on, 30 seconds left!
Uh...okay, P...Got it -- cut the wire if the bomb has a parallel port!

A what? Lemme rotate this thing. What's a parallel port look li--- BOOM!!
Oops.

You killed me again!
Sorry, man, I guess I have to work on my Venn diagrams.

No time like the present. I just clicked Retry - 5 minutes on the clock.

Monday, October 19, 2015

ACE talks about Tabletop Simulator on Steam

Editor's Note: When asked on Facebook to provide tips, tricks, and a general explanation of the benefits and drawbacks of Tabletop Simulator, Andrew Christopher Enriquez (ACE) provided this response. I think it's great, and worth posting for the world to see. I've made only minor edits. Enjoy! - JR 


Tips, tricks and best practices, this is going to be a long response so bear with me. In order for me to talk about tips and tricks I think it's important to first talk about the strengths and weaknesses of the system.

I should probably start with the bad. There are only a few downfalls of the system but they're important. First and probably most debilitating is the lack of user base. The system requirements and cost are currently prohibitively expensive for any sort of real mass play-testing. This could and probably should be fixed by allowing for a 'Developer' tier where we, the module creators, pay a higher cost, but anyone can use that specific module for free without having to buy TTS, this would have to have some real limitations but I'd use the crap out of it!

Wednesday, June 4, 2014

Hearthstone: Heroes of Warcraft, by Blizzard Entertainment

Hearthstone is a collectable card game played entirely online, produced by Blizzard and similar to the World of Warcraft CCG, but with various features only possible in an online environment. Hearthstone is free to play on the computer (Mac or PC) or on the iPad, and while you can pay for things in game, it’s easily possible to be competitive and enjoy the game without ever spending a penny – I know, I’ve done it!

It’s not as deep or intricate as other CCG’s (like Magic: the Gathering), and it doesn’t offer the same visceral pleasure of buying and opening packs at your Friendly Local Game Store, but Hearthstone is a perfect mix of a compelling game, elegant design, beautiful graphics, and a top-notch interface that’s redefining online games. I feel about this game like I did when I saw The Matrix for the first time: “Whoa.” This is something new, something that’s raised the bar.

If you’ve got an internet connection and a few hours to burn, go download Hearthstone and give the tutorial a try. It’s like traveling to Italy or eating some great Thai food… I can explain why it’s great (and I will after the jump) but to truly understand it, you have to do it for yourself.

(Bonus: I’m posting a short Q&A with Phillip Jenne, competitive HS player and co-designer of NOVUS, at the end of this review. Enjoy!)