Sunday, June 21, 2015

Darkrock Ventures: A Preview



Darkrock Ventures will be coming to Kickstarter on July 14th from a partnership between Gamelyn Games and Magic Meeple Games. I was able to play it a little early with my friend Andrew Enriquez. It was pre-production, and I have no idea of all of the cool things that will be coming, but I can speak to game mechanics and general enjoyment.


Tuesday, June 2, 2015

JR reviews Rise to Power at Edo's Guest Reviews

Thanks to Edo for letting me post a video review on his channel! Check out the full geeklist of his reviews here, and if you enjoy the video, please like and subscribe to Edo's channel!




Wednesday, May 20, 2015

Innovation, by Carl Chudyk

Imagine, if you will, the halls of the Hyatt Regency at DFW Airport in November 2014. A few thousand of my friends and I are huddled together, sitting, waiting for the great pearly doors to swing open and let us ascend into BGG.Con. It's warm inside. There are lawn chairs, and men lounging in them. It's morning, so the smell of fresh-caught taquitos is in the air. A fellow con-goer - lonely, bearded, and proud - looks to me and says, "Innovation is the only game you'll ever need to own." I pall, unsure if I should trust his wild eyes and be led into the darkness... 

Fast forward three months, into the bitter depths of a Texas winter fraught with frigid evenings and frantic gaming with my mates. We've played Innovation a half-dozen times, each round more topsy-turvy than the last. We've nearly lost our wits keeping up with the swirling madness pouring from that golden box. To contain the unpredictable malice that's enveloped us, a member of my crew utters these words of invocation, "Innovation is just Fluxx for smart people."

The enchantment momentarily broken, we force the cards back into the paper vault from which they came. Our breath returns in quick bursts as sanity settles into our minds once more. I wonder, which of these friends was correct? The one who insists Innovation is a vital organ, like a heart or dice tower, or the one who reduces it so aptly into an exercise in randomness? I am lost, I can't find my way. 

Come, join me as I search for my answer...


Monday, May 18, 2015

Castles of Mad King Ludwig, by Ted Alspach

"This castle has six rooms to sleep in but nowhere to prepare food!"

At a glance:
-Players build flat castle layout to score points
-Several clever mechanics working perfectly in tandem
-1 to 4 players
-90-120 minute play time
-Moderately heavy, easy to teach to a player with some experience but maybe not the best choice to introduce a new comer.

(Which I will abbreviate to ‘Castles’)