Publisher:
Around the Clock Games
Game
Designer: Mark Basker
Artwork:
Mark Basker
Players:
2-4 players
Ages:
12 and up
Playing
Time: 10-15 minutes
Game
Mechanics: Set Collection
Contents:
72 cards, 70 virus cards and 2 rules cards
Suggested
Retail Price: $17.00
Virus is a great example of the beauty of Kickstarter, the popular project funding site that allows anyone with an idea to pose it
to the masses and ask for help to see their dream come to fruition. That’s
exactly what local game developer Mark Basker did last summer, when he launched and successfully funded his first project with his Euless-based company, Around the Clock Games.
Virus is a simple set-collection game
for 2-4 players. The first player to develop a 100% lethal
virus strain is the winner, while humanity is the loser! The Virus game deck is
composed of 72 cards that give you all you need to create the deadliest virus
strain you can. There are 12 transmission cards, 12 vector cards, 46
mutation cards and 2 rules cards. The game is very simple and short, can be
taught in a matter of minutes and played in 5-10 minutes. Virus is a great game to
have on the go or for in between games at your FLGS or Nerd Night event.
Completed Strain |
Once you’ve laid down the transmission cards, you work
to build your virus to a 100% lethality rating. Every card has a lethality
score in the top right corner, from as low as 5 to as high as 25. Creating your
virus is simply a matter of placing vector and mutation cards behind or in
front of your transmission cards respectively, provided they match the strain
you are working on. After you’ve placed the cards you can play, you must discard
your hand or keep a single card. On your next turn, you will
draw back up to a full hand of six cards.
For example, you start with a skin transmission strain and
build it up over the course of a couple of rounds adding five more cards to
complete the strain through to stage four as you see in the picture. This
strain puts my virus three quarters of the way to completion at 75 points; with
a couple of double value vector cards I’d be even closer to 100%!
A vector is usually worth 5 points but in some special
cases can be worth double if placed on specific strains. Vectors are other ways
in which your virus is transmitted via a carrier such as flies or droplets, so
these go behind the transmission because they are an additional means of
transmission for your virus.
Mutations go in front of the transmission cards since
they represent the different stages the virus progresses through as it becomes
stronger and more lethal. These start with a lethality rating of 5 and go as
high as 25 in stage four, so if you can hold onto a stage four card it can pay
off for you quite well.
The virulence card is another interesting card that is always
good to keep in your hand because it’s a wildcard that can be used for any
stage of any virus strain. It is a mutation card that has a low lethality
rating of only 5 but its greater value is in its flexibility to be used at any
stage with any transmission.
Virulence Card |
The only issue I have with the gameplay is what I call
the tough luck factor and it can be a big one at times if you don’t house rule
it. As the game is designed, you draw six cards and play any cards you can in
your hand, keeping only one card before drawing back to a full hand of six. You
can choose to discard your entire hand if you have nothing to play and here is
where the issue can arise. If you are unlucky enough to run through several
hands and get no transmission cards at all (and this has happened to me on
multiple occasions) you will find yourself not only behind everyone else pretty
quick but out of the game entirely before you get to participate. I have
corrected that for when I play with a simple variant I will include in my
closing comments, it works very well and removes any tough luck you may have
dealt with otherwise.
Aside from the above issue, I find the gameplay very
smooth and easy. It’s not a brain burner and no one will suffer from AP. You
draw, place cards, discard and repeat. Once you hit 100% lethality the game is
over, if more than one player reaches the 100% limit the winner is decided by
who has the higher percentage over 100.
The components are very good quality with simple,
effective and fitting graphics that provide the information necessary so the
players know what to do with their cards. In a strange twist for a Kickstarter
game, Virus was delivered a month ahead
of its projected Kickstarter delivery! That is a testament to the great prep
work done by Around the Clock Games coupled with the excellent publishing job handled
by The Game Crafter.
Transmission, Mutation and Vector Cards |
Virus the Card Game is a neat take on set collection
that makes for a very quick playing filler that is both easy to teach and play but it doesn't offer anything groundbreaking. The main drawbacks to the game are the luck factor and no player interaction,
making this game a multiplayer solitaire race to the finish which can make the game stale after several plays. Mark has told me that he plans on adding an expansion which will include player interaction in the future and I’m interested to see what he has in
store for us. The base game is not a bad start and has plenty of room for
expansion and improvement to further the core gameplay, which will be needed for the game to catch on.
If you’re looking for a quick set collection game with
a unique subject matter and want to support a local indie designer, then
I recommend giving Virus the Card Game a look. Find me at a Nerd Night event
and we can run through a couple of games so you can see if you like the game.
Around the Clock Games is currently running their
second Kickstarter project for their new card game, Airline. If Virus piques
your interest, you can back Airline and get Virus together at the $39 pledge
level currently.
--
Maurice is an IT guy from Allen and is a board game reviewer at Club Fantasci, where he covers past and current games along with upcoming Kickstarter projects. In his spare time (while not killing zombies) Maurice does color commentary for a pro hockey team and you can find him at his favorite gaming haunt, Madness Games & Comics in Plano with his wife on Saturday nights. He plans on getting to more Nerd Night events especially those at the Dallas Games Marathon too. You can find Maurice on Facebook or Twitter or via email.
Maurice is an IT guy from Allen and is a board game reviewer at Club Fantasci, where he covers past and current games along with upcoming Kickstarter projects. In his spare time (while not killing zombies) Maurice does color commentary for a pro hockey team and you can find him at his favorite gaming haunt, Madness Games & Comics in Plano with his wife on Saturday nights. He plans on getting to more Nerd Night events especially those at the Dallas Games Marathon too. You can find Maurice on Facebook or Twitter or via email.
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