Sunday, March 23, 2014

Medici, by Reiner Knizia

I was told by my friend Marcelo to buy Medici, sight-unseen, immediately after meeting him at Texicon in Fort Worth, Texas. I’d only just met Marcelo, but we bonded quickly over our mutual love of Smash Up and Lords of Waterdeep, so I took his advice and picked up this wonderful game about shipping goods in Renaissance-era Florence.

I’ve gotten this game to the table again and again, and it’s one of my 2-3 “go-to” games for a group of 5-6 players who don’t have the time to learn a long game, but want something deeper than a “party” game like Wits & Wagers or Cards Against Humanity.

If you’ve got a love for bidding games, being a trading lord, and a little math, read on!

Saturday, March 22, 2014

Small World, by Phillipe Keyaerts

My apologies if the song gets stuck in your head...
Are you a wizard? Have you ever been called a troll? When you were a kid, was your nickname, “Dwarf”? Any skeletons in your closet, or rats in your walls? These are the probing questions you’ll have to carefully consider during a game of Small World.

I’m kidding, of course – Small World isn’t a game of sharing your dirt, but a fantasy-themed territory-acquisition (meaning you DON’T share your dirt) game from heavyweight publishing company Days of Wonder.  That’s a group well known for Ticket to Ride and other titles, and Small World fits right alongside those hits in a hallowed place in my game library. Come on inside, and I’ll share a few secrets of my own!

Friday, March 21, 2014

BattleLore Second Edition, by Fantasy Flight Games


Imagine yourself walking into your FLGS, box of board games under one arm, backpack full of micro-games, and you're ready to throw down some dice and cards.  As you walk to the gaming tables, you see them.  Yes, THEM.  The war gamers.  They dominate the room with their giant tables full of beautiful terrain, second only to the glory that is their armies.  Finely painted, detailed, moving about in formation, advancing across the field of battle to bring pain to the enemy.

And what do you have?  Cardboard chits?  At best, maybe paper standees?  How glorious it must be to direct hordes of troops across alien worlds or advance threateningly across the grasslands towards the demon horde assembled before you.  Have you ever wondered how to get involved without spending the equivalent of your mortgage to do so?  The answer is here, my miniatures-coveting friends, and that answer is BattleLore!  Er...Second Edition...


Friday, March 14, 2014

Guildhall, By Alderac Entertainment Group

Overview
Guildhall is a set collection game from Hope S. Hwang and published by AEG. In Guildhall, players recruit various professions into their guildhall.  Once a player completes a chapter of their guild, they use it to buy cards that provide victory points.  The first player to 20 victory points wins the game.

Wednesday, March 12, 2014

Dixit Journey from Asmodee


The eyes are the window to the soul. Truth is in the eye of the beholder. Sometimes the heart sees what is invisible to the eye. The eye sees what it brings the power to see. Beauty is in the eye of the beholder. The eye is the notebook of the poet. If all these things can be said about the eye, what can be said about the things the eye sees? In Dixit Journey, a picture is worth anywhere from 1 to 1000 words.

Devastation of Indines by Level 99 Games

Seriously, Look at it.

Have you ever spent any time in an arcade? Specifically one where there were giant glamorous arcade machines that played things like Street Fighter or Mortal Kombat? If that pictures is at all bringing back fond memories, do yourself a favor and buy Devastation of Indines. It will be 100% worth your while.

Devastation of Indines seeks to recreate the look and feel of fighting games, and it does an incredible job. When you first open up the box, Devastation can look a little daunting, but the rulebook explains, and so will I, don't worry about it. A majority of the components you won't even use during your first 40 or so games (And you will play that many games.)

Seasons, By Asmodee

A Review of Seasons; or How I Learned to Live Without Magic: The Gathering

There was once a point in my life when I was addicted to little scraps of cardboard.  They held the power to move stars, summon demons, smite my enemies, and stymie the most panic-inducing enemy advance.  They were powered by the energy of land - mountains, plains, forests, islands, swamps - and they invoked equal parts fear and wonder from my opponents.

They were beautifully illustrated and I would slide them delicately into plastic sleeves and package them reverently into hard cases.  Yes friends, there was a time when Magic: The Gathering ruled my life.  But like all addictions, I had to step away for the good of my health (and bank account!).  You may ask, "Donny, how have you been able to cope with such a dramatic change in your life?"  And I would say to you, "Reader, one word: Seasons."