(So, the title is a mouthful. I'm going to use either PACG or Skulls and Shackles to refer to the set as I go. Rise of the Runelords will be abbreviated as RotR.)
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A sample of the locations in the new set. |
I have been an unabashed fan of this game since the original PACG base set, Rise of the Runelords, was released last August. It provides me that thing I don't have time for nowadays, that feel of an RPG without having the multiple weeks of sitting down with a character sheet and an eight or ten hour gaming session.
While there are people who don't like the simplicity of PACG, I find that every turn I take with a character is a short story ready to be told. The time I, as my cleric, fought a bunyip at the Abandoned Farmstead and lost. The last minute closing of the Desecrated Temple before my companion (aka my wife) defeated Blackfang. Its all there, albeit in compressed form.
The newest base set, Skulls and Shackles, begins a whole new campaign set in a set of islands known simply as The Shackles with the players as the crew of a simple merchantman. The base set has five scenarios that form the introductory adventure, and then has the first Adventure Deck, The Wormwood Mutiny, in the box ready for you to play.