Lately I have been growing more and more detached from Euro games. Games where two or more sets of solitary actions that occasionally brush up
against each other rapidly lose the appeal when you have no way to
interact with an enemy's board. King's Forge, by Clever Mojo Games, has rekindled my love of games based on resource management that have a solitaire feel by introducing just enough competition and sabotage to really give you the option to effect your fellow players. If you like rolling dice, fierce competition, and careful planning then this game is definitely worth your time.
Showing posts with label competitive game. Show all posts
Showing posts with label competitive game. Show all posts
Thursday, August 28, 2014
Tuesday, July 29, 2014
Quick Review: The Builders: Middle Ages by Frédéric Henry and Sabrina Miramon
TLDR: If you want a quick, fun little game (literally little, the game box is smaller than a store-bought package of hummus) that incorporates card drafting, worker placement and resource management while still being kid friendly, The Builders is probably for you!
Wednesday, July 23, 2014
Under Two Reviews #12 Fortune and Glory: The Cliffhanger Game By Jason C Hill
"Under Two Reviews" is a weekly video series in which we take a look at tabletop games and present them to our readers in under two minutes.
Fortune and Glory: The Cliffhanger Game comes in a huge box. But what is the game about? It's about being a respectable adventurer. Watch and learn how to be a respectable adventurer. (And steal artifacts.) It'll be quick, I promise. Enjoy the video after the jump!
Friday, June 13, 2014
Ticket to Ride, by Alan R. Moon
It’s no secret that Days of Wonder is one of my favorite game
publishers. They put out quality games like clockwork, typically elegant, re-playable,
and beautiful to look at. Ticket to Ride is the epitome of what DoW creates – a
game so simple a six year old could play it, but compelling enough that it’s
the second-best selling hobby board game in the US, and one of a very small
number of games that I see in every single game library I come across.
Ticket to Ride is for everyone. I love maps and numbers, and
TTR has both – but if you love quick turns, little down time, and plenty of
tension, well, it’s got those things too. It’s also beautiful – the board, the
pieces, the cards, all become something wonderful when laid out on a table. This
game feels important. Every time I
pick up the box I’m surprised by how heavy it is, and every time I play it, I’m
surprised again by how much I enjoy it, despite having played 500+ times
before.
If you’re a board game enthusiast, odds are you already own
TTR, or at least have played it enough times to have an opinion. If you don’t
own it, or haven’t played it, put this on the top of your list. It’s among the
three games I ALWAYS recommend to a person starting a new game collection, and
I think it should be federally mandated that the app has to be on every iPad.
If you’re not already convinced, read on!
Labels:
Alan R. Moon,
Android,
base game,
board game,
competitive game,
Days of Wonder,
gateway games,
ios,
JR,
review,
Ticket to Ride,
Trains,
victory points,
Xbox
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