Showing posts with label 2 Players. Show all posts
Showing posts with label 2 Players. Show all posts

Monday, April 18, 2016

Board Game Review of Monster City Planners

Monster City Planners by Gary Dahl, published by Sugar Pill Studios
2-4 Players, 20 minutes, ages 12+

TL:DR Version
A genuinely unique city building and destroying microgame of Kaiju proportions.  The hard decisions between actions and points make a think meaty experience despite its smaller box.  Primary Mechanics are Card Drafting, Multipurpose Cards, and Environment Manipulation.

The Pitch
A couple years ago, The Game Crafter hosted a Microgame Design Contest sponsored by All Us Geeks and Father Geek.  Many great games were entered including Monster City Planners, which featured card drafting, city building/destruction, and multiple use cards.  So let’s see how destruction and construction via Kaiju Rampage can work for you.


Thursday, April 14, 2016

Board Game Review of Le Havre: The Inland Port

Le Havre: The Inland Port by Uwe Rosenberg, Published by Zman Games
2 Players, 30-45 Minutes

TL:DR Version
Two player Euros are fairly rare and even more rare when they are actually good. The Inland Port provides all the building purchasing, cube pushing, and resource wheel manipulation you expect in a tidy little box. Primary Mechanics are Empire Building, Resource Management, and Economics.

The Pitch
Playing a good Euro with 3 or more players is fairly easy but with 2 players, many of these games fall apart. Most 2 player games are often directly confrontational and most Euros are, well, not. This is one of the reasons why I was interested in giving Inland Port, a two player Le Havre spinoff designed by Uwe Rosenberg, a shot.

Thursday, January 14, 2016

Playing the Top 100: Tichu and Orléans

First I want to thank all of my friends that have offered to find me games, started trying to find me games, helped out with strategies, and most importantly played games with me. We're 5% of the way home people. It's all downhill from here. I also wanted to clarify something that may have been misconstrued in my earlier writing. I'm not limiting myself to playing these games once (though once may be enough for some) and I'm also willing to play other games that are not on the list. I just want to get the top 100 in by year's end.

 Also, if you're interested in playing a particular game with me because it is your favorite thing and live in the metro, let me know of Facebook. Let's set something up. Additionally also, I have requested with the guys that we Twitch stream Battlestar Galactica. You should watch, it's the game that sort of brought our group together and our games are a blast.

This has been pretty fun so far. I really like goals and this has given me a reason to play some things towards which I would not normally gravitate. Tonight I talk about one of those and it is not Tichu. Tichu and I love each other. We are old friends. Tichu knows where it sits in my top 10 list, it is one of the games that regardless what time it is, I will play. My Tichu partner and I have been playing
together for what I would estimate is a couple of years now and we love it. Probably a little too much.

Sunday, January 10, 2016

Playing the Top 100: Imperial Assault



Greetings all. So this resolution has sparked something that is unprecedented. I am writing twice in one week. New milestones and all that stuff. Alright, so I was able to play Star Wars: Imperial Assault this evening. It is #11 on the list for those playing at home. It was completely by accident, but since I would probably put the game on my top 10 favorites, I was happy to play it. I won't say that I play the game often, but I do own it. I am in the process (with the rest of the world) of attempting to keep up with FFG's frequent and somewhat expensive release schedule. Tonight I had some non-gamer friends over for a party and they said, "That looks fun." So I totally played it off, but I was screaming with excitement on the inside. One of my gamer buddies decided to watch, laughing and telling them that I was going to crush them mercilessly because that is how the Empire rolls. We had more than two, so we played the first Campaign mission, Aftermath.


Friday, May 15, 2015

Eminent Domain: Microcosm, by Seth Jaffee

"Microgame" is an ambiguous term in the tabletop gaming world. It's kind of an "I know it when I see it" thing - Love Letter (16 cards) is definitely a microgame, and so is Tiny Epic Kingdoms (lots and lots of cubes and boards and pieces), but I don't often hear folks call Coup a microgame, even though it comes in the same size box as TEK and has fewer cards than Love Letter (albeit with some chips and other little boards).

I admit confusion at what constitutes "micro", but I still use the word to describe those things that definitely are a game in a small package. Not all microgames are created equal, and in a Kickstarter-led world of reducing components and size and weight to reduce shipping and printing costs, there's a whole host of games that are playable, but fit squarely in the "flash in the pan" variety. 

Not so with Eminent Domain: Microcosm. At 34 cards and about a playmat's worth of table presence, ED:M could absolutely be called a microgame, but I'd rather call it a great game. Just like its macro predecessor, Eminent Domain, there's nothing micro about the depth of choices and the various paths to victory that emerge during play. The experience lives up to everything I expect from larger, deeper two player games like Patchwork and Akrotiri, and for this I say it's one of my favorite games of the year! 

Friday, October 17, 2014

Descent Cooperative Adventures - Forgotten Souls

First released in the Spring 2014 Descent Game Night Kit, this adventure introduces something that a portion of the Descent fanbase has been calling for since the release of the game, a scenario in which there is no Overlord player.

Sending your party of adventurers into a dungeon after a dragon named Tharn that is ravaging a town, you encounter passageways that try to kill you, demons trying to take the souls of villagers, and the dragon himself in a final encounter.

Lets take a look at the set and see how it adds to the Descent experience!

Tuesday, October 14, 2014

Machi Koro impressions


This game arrived at my FLGS last Thursday, and I had seen screenshots of the game at various sites.  I had turned to my cohorts for our normal game night and said 'Sell me on this game.  It looks too simple to be any fun.'

Well, I was right.  It is very simple.  Yet I can't wait to get a copy to take home to the family and teach my wife and daughters.  One friend has likened this to Settlers of Catan without the board.  I think that is a very apt description.  And it is all wrapped up in a very neat visual design that I find appealing.


Wednesday, September 17, 2014

Under Two Reviews #19 Niya by Bruno Cathala

"Under Two Reviews" is a weekly video series in which we take a look at tabletop games and present them to our readers in under two minutes.

Niya is a strategy game with two clans vying for control of a garden. It's not entirely clear if that is the conspiracy, or if the garden simply has an inauspicious name. Area control of inauspiciously named gardens is important. Come watch the video and learn how to take control of one. It'll be quick, I promise.

Enjoy the video after the jump!

Wednesday, September 3, 2014

Under Two Reviews #17 Sellswords by Cliff Kamarga

"Under Two Reviews" is a weekly video series in which we take a look at tabletop games and present them to our readers in under two minutes.

Can you ever really trust a mercenary? If you hire a band of heroes, you'd better be sure that the person on the other end of the sword doesn't have a better offer. Thankfully, this game isn't about that.
Drafted heroes printed on square tiles are much more loyal. Or at least until the next game. Watch the video and learn all about the loyalty only a cardboard tile can provide.

It'll be quick, I promise.
Enjoy the video after the jump!