Monday, October 19, 2015
ACE talks about Tabletop Simulator on Steam
Editor's Note: When asked on Facebook to provide tips, tricks, and a general explanation of the benefits and drawbacks of Tabletop Simulator, Andrew Christopher Enriquez (ACE) provided this response. I think it's great, and worth posting for the world to see. I've made only minor edits. Enjoy! - JR
Tips, tricks and best practices, this is going to be a long response so bear with me. In order for me to talk about tips and tricks I think it's important to first talk about the strengths and weaknesses of the system.
Tips, tricks and best practices, this is going to be a long response so bear with me. In order for me to talk about tips and tricks I think it's important to first talk about the strengths and weaknesses of the system.
I should probably start with the bad. There are only a few downfalls of the system but they're important. First and probably most debilitating is the lack of user base. The system requirements and cost are currently prohibitively expensive for any sort of real mass play-testing. This could and probably should be fixed by allowing for a 'Developer' tier where we, the module creators, pay a higher cost, but anyone can use that specific module for free without having to buy TTS, this would have to have some real limitations but I'd use the crap out of it!
Labels:
ACE,
Andrew Christopher Enriquez,
berzerk games,
board game,
development,
Game Design,
Kickstarter,
Steam,
Tabletop Simulator,
tts,
video,
video game
Sunday, October 18, 2015
Tuesday, October 13, 2015
Scythe, by Jamey Stegmaier
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| A masterstroke in game design |
Let me explain. Scythe is a 4x game (kind of, more on that later) about gaining wealth in an alternate-universe, post-Great War Eastern Europe shattered by previous events. Players take on the role of faction leaders, competing to earn wealth, popularity, and a mandate to lead in this world. It's a hex-based area control and resource management game that makes use of restricted action selection and the threat of combat to maintain a constant pressure for you to be efficient, careful, and vigilant.
That's an accurate description of Scythe that places it somewhere between Kemet, Memoir '44, and Agricola, games I like, love, and detest (respectfully), and yet the sum of its parts provide something unique in my experience. Scythe feels a little like puzzle-solving, provides a little of the quasi-negotiation you get from a good game of Kemet, and a lot of the pressure to keep up that you feel in Terra Mystica.
See what I mean? In describing it, I've referenced four of the most popular games in our hobby without scratching the surface of what Scythe really is. That's the mark of something new - even in my most ambitious comparisons, I can only approximate its qualities. Read on, and I'll convince you to play it as quickly as you can.
(Full disclosure: I was provided a review copy of Scythe by Jamey Stegmaier, owner of Stonemaier Games. Scythe is live on Kickstarter now.)
Labels:
area control,
base game,
board game,
combat,
farming,
Jamey Stegmaier,
JR,
Kickstarter,
mechs,
Resource Management,
Scythe,
Stonemaier Games
Monday, September 28, 2015
Campaign Trail, by David Cornelius
I typically think politics belong in late-night Facebook posts and arguments with my Granddad, and certainly not in my board game sessions. There are few things more divisive than a quick chat about energy policies, or the role of government in healthcare, or the more hot-button issues that we yell about every day.
Somehow, Campaign Trail manages to avoid all of this negativity, while capturing the fun of watching the twists and turns of a Presidential campaign. Republicans have a 15% lead in Illinois? Just wait until the Independents launch their huge ad campaign and claim the state. Democrats are polling well on Environmental Issues in California? Great, but they've been overtaken by the Republican candidate with a strong message on international trade.
These swings and targeted strategies push and pull electoral votes (the score markers in the game) and create some of the most compelling drama I've felt in a game. Keep reading, and I'll go into a bit more detail about what I like in Campaign Trail.
Updated Update: Campaign Trail is now live on Kickstarter, with a lower price, free shipping in the US, and a deluxe version available that I've happily snapped up. Check it out by clicking here!
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