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| So tall. So commanding. |
This one's got everything I love about deckbuilding games, and very little of the things I don't like, and for that reason it wins the "favorite game I discovered in 2013" award that I definitely didn't just make up.
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| So tall. So commanding. |

I'm just back from Chicago and a work trip, which tends to double as a chance to see my friends and swing by my favorite game shops. The Windy City is where I discovered board games as an adult, and heading back is a big deal for me. I've always got an eye out for games I haven't heard of, so I can try new things and bring them back to my friends at home.
So a kickstarter reward landed on my porch recently. My Marine level backing of Sails of Glory arrived, right ahead of the game landing in stores. This game takes the miniatures combat they refined with Wings of Glory and applies it to Napoleonic era ship combat. I received four (currently Kickstarter only) ships, two frigates and two Ships of the Line. I wanted to let people get a feel for the contents of these ship boxes here. (Note, while I talk about four ships being received, at the time of writing this article I discovered one of my cats had hidden the second frigate.)
Settlers of Catan has become a mainstay of the board gaming community in its many years of publication. Its creator, Klaus Teuber, has published many variations of the game over the years. My favoriate variations on the basic Settlers theme has been his two player games, Rivals for Catan, and Starfarers of Catan. Today we are going to take a look at Rivals for Catan in depth.![]() |
| Can you name all seven? |

Z-man makes a ton of games that many people are familiar with (Carcassonne for one), but I wanted to start on the finge, and what I think of as one of their best products. Arabian Nights is a game that is dripping with theme, and (once you get the admittedly unweildy mechanic of passing books back and forth) as smooth as professional storytelling.
Love Letter, a simple card game comprised of 16 cards, is nonetheless so fun that it compelled me to record my first video review almost a year ago. Looking back, it wasn't naivety that led me to fall in love with the game, but rather original design, interesting art, and a near-perfect mix of bluffing and strategy.
I picked up Inkognito on sale at my Friendly Local Game Store. To be honest, it was my wife's idea, and I went along with it because the art is lovely and the theme is interesting. Who doesn't love hidden information and espionage in Venice?
In the past few nights I hung out with friends, they whipped out a game that I was not acclimated with: Smash-Up. Up until recently I wasn't able to play a full game with them to conclusion, however when I decided to spent a day with them, they asked me to pick up two expansions before arriving for them: Awesome Level 9000 and The Obligatory Cthulhu Set.
Terra Mystica has one of the more fantastical titles in board gaming. The name promises passage fair to a far off land of mystery and adventure, and for the most part, it delivers on its grandiose promise. Terra Mystica is a very intricate game, no doubt intimidating many first time players with its expanse of tokens, charts, and colors.
TL;DR: Cards Against Humanity is a party game in the same manner as Apples To Apples, but for people who spend too much time on the Internet. Though a "winner" can be crowned, "winning" is not the point of CAH; having fun (and coming up with the worst things imaginable) is. Though entirely dependent on having the right group of people, CAH can be a hoot and a half if you have the right mindset.
A review by Andrew Christopher Enriquez
Pathfinder Adventure Card Game: Rise of the Runelords (the base set) is a game for 1-4 players, expandable to 6 with a character add on pack. 