Wednesday, June 25, 2014

Set Course for Ludicrous Speed: A Review of Race for the Galaxy

I've been watching Cosmos lately.  Have you seen this show?  It's hosted by the poster boy for modern day science, Neil deGrasse Tyson, and takes a big-budget look at our world and the universe as a whole.  One specific episode was about black holes and things in the universe well beyond our reach.  Dr. Tyson talked about pulsars, event horizons, "dark stars", and just how far a light year actually is.  This show piques my interest in an amazing ways and I find myself waiting anxiously for the next episode in the series.  

I'll bet you're wondering how I'm going to tie this into a board game review.  Well, the common themes here are space ("The Final Frontier"™) and things I can't wait to see again.  That's right, I love space and I cannot wait to play Race for the Galaxy again.

Under Two Reviews #8: Krosmaster Arena by Nicolas Degouy & Édouard Guiton

"Under Two Reviews" is a weekly video series in which we take a look at tabletop games and present them to our readers in under two minutes.

War. War never changes... Two adorable factions enter the arena for battle in this tactical skirmish game. Watch our video and learn how you too can take part in the war.
It'll be quick. I promise.

Enjoy the video after the jump!

Monday, June 23, 2014

The Shadow Over Westminster, by Robert Huss

On a shadowy evening in London, three cloaked figured gathered in a hidden Agency to discuss their plans. The Outsider, The Watcher, and The Illuminati Shadow joined forces to discover, and ultimately defeat, an unknown Cataclysm sure to poison the world with Evil.

Given no warning, the heroes immediately found Darkness creeping into the University nearby, unbeknownst to the population of Westminster, but a sure threat all the same. Unsure how to push back the roiling wickedness, the trio sought out Cult Activity in the Underground, seeking clues as to the origins of their plight. After a few horrid hours sneaking silently through the back alleys of London, the Agents returned to the University to pour over their findings. As clear as day, the danger facing the city was the result of a Hive Mind coming to dominate the people of Westminster, then all of the Continent – then the world.

Though endowed with powers unnatural to normal humans, the Agents were ultimately incapable of holding back the darkness spreading through our great city, thanks to the media unwittingly spreading the Hive Mind’s influence. I’m only allowed to tell you this tale because I gave into the Hive Mind early – the rest of you weak, struggling humans will be consumed by its darkness!

Saturday, June 21, 2014

Ghost Stories by Antoine Bauza

oooOOOoooOOOooo

"If your cooperative board game isn't hard enough, then players won't come back and play it."

This is what Antoine Bauza told The Nerd Nighters in an interview. In his Cooperative game Ghost Stories, he's definitely taken the first part of his advice to heart, as Ghost Stories is arguably one of the hardest co-op board games out there. Don't let the difficulty drive you away because, all things considered, it is one of the only pure co-op games that always seems to find its way to the table at my game nights. The challenge adds to the mystique of the game, as the game comes with a score sheet so you can record how close you've come to victory until you finally achieve it.


Friday, June 20, 2014

Dominate 19th Century Commerce with Iron Horses

Iron Horses by Chris Rossetti takes you back into the 19th century when Railroads dominated commerce. Climb aboard any one of Lydon Rail Company’s four railways and race to be the first train to successfully deliver $1,000,000 in resources! Be wary of what lies ahead, as setbacks are bound to happen! Tariffs will slow our delivery, maintenance will stop you in your tracks and hijackers are eager to steal your payload! Fix what you can, deliver the goods and chug along to victory! 





Wednesday, June 18, 2014

Under Two Reviews #7: Eldritch Horror By Corey Konieczka and Nikki Valens

"Under Two Reviews" is a weekly video series in which we take a look at tabletop games and present them to our readers in under two minutes.

Eldritch Horror from Fantasy Flight Games proves that it's hard to keep a good monster down. Like, really hard. New gates keep spawning. Watch our video and learn a bit about Mythos cards and Encounter decks. It'll be quick. I promise.

Enjoy the video after the jump!
 


Friday, June 13, 2014

Ticket to Ride, by Alan R. Moon

It’s no secret that Days of Wonder is one of my favorite game publishers. They put out quality games like clockwork, typically elegant, re-playable, and beautiful to look at. Ticket to Ride is the epitome of what DoW creates – a game so simple a six year old could play it, but compelling enough that it’s the second-best selling hobby board game in the US, and one of a very small number of games that I see in every single game library I come across.

Ticket to Ride is for everyone. I love maps and numbers, and TTR has both – but if you love quick turns, little down time, and plenty of tension, well, it’s got those things too. It’s also beautiful – the board, the pieces, the cards, all become something wonderful when laid out on a table. This game feels important. Every time I pick up the box I’m surprised by how heavy it is, and every time I play it, I’m surprised again by how much I enjoy it, despite having played 500+ times before.

If you’re a board game enthusiast, odds are you already own TTR, or at least have played it enough times to have an opinion. If you don’t own it, or haven’t played it, put this on the top of your list. It’s among the three games I ALWAYS recommend to a person starting a new game collection, and I think it should be federally mandated that the app has to be on every iPad. If you’re not already convinced, read on!