Friday, May 15, 2015

Eminent Domain: Microcosm, by Seth Jaffee

"Microgame" is an ambiguous term in the tabletop gaming world. It's kind of an "I know it when I see it" thing - Love Letter (16 cards) is definitely a microgame, and so is Tiny Epic Kingdoms (lots and lots of cubes and boards and pieces), but I don't often hear folks call Coup a microgame, even though it comes in the same size box as TEK and has fewer cards than Love Letter (albeit with some chips and other little boards).

I admit confusion at what constitutes "micro", but I still use the word to describe those things that definitely are a game in a small package. Not all microgames are created equal, and in a Kickstarter-led world of reducing components and size and weight to reduce shipping and printing costs, there's a whole host of games that are playable, but fit squarely in the "flash in the pan" variety. 

Not so with Eminent Domain: Microcosm. At 34 cards and about a playmat's worth of table presence, ED:M could absolutely be called a microgame, but I'd rather call it a great game. Just like its macro predecessor, Eminent Domain, there's nothing micro about the depth of choices and the various paths to victory that emerge during play. The experience lives up to everything I expect from larger, deeper two player games like Patchwork and Akrotiri, and for this I say it's one of my favorite games of the year! 

Saturday, May 9, 2015

Patchwork, by Uwe Rosenberg

There are an understood set of popular themes for games that show up across our favorite titles - space, The Renaissance, exploration, nautical combat, high fantasy adventures, wild west showdowns - if I put up a poll, I bet I could get 20 examples of games that fit those themes. But what about quilting?

Patchwork is a two-player game about making a quilt. It's not a zombie quilt, or a space quilt, or even a magic quilt for Dwarves that live in a cave. It's a regular quilt, and you probably won't even finish it. You'll have some holes left, and it will be covered in buttons (???), and you'll feel so zen while you're doing it that you'll never poke fun at your grandmother's habits again.

With that, I invite you to join me as I explain why Patchwork is one of my top-five games this year.

Tuesday, May 5, 2015

Pit, and an Interview With a Competitive Friend

Age ain't nothing but a number
As I've become more and more immersed in this world of tabletop gaming, it's been easy to be consumed by the "hobby" game market and conveniently forget about - or worse, look down on - the millions and millions of people who play "mass market" games like Risk, Stratego, Uno, Clue, Whist, Euchre, etc in their regular play groups. 

For more than a century, at least four full generations of Americans have spent their evenings around the table playing a game about making markets and furiously trading cards in an attempt to collect sets and make money. It's not Monopoly - that mainstay of American tabletop gaming - but it is just as old. (Seriously, 1903 was a great year for game design!)

The game is Pit, and your great-grandparents learned it from their parents around the kitchen table after dinner, when the radio was newer and more interesting than Marvel's current cinematic universe and "Eurogames" meant the renewal of the ancient Olympics in Athens, Greece just a few years before. 

Wednesday, April 22, 2015

2015 Origins Awards Announced, and My Predictions

The nominees for the 2015 Origins Awards have been announced, and I'm surprised and pleased to see that I've played most of the games in the board and card game categories. Given my penchant for expressing opinions about games I've played, I decided to do a quick review of the nominees, and my make predictions for the winners. 

Some of these games were released prior to 2014, so I'm not sure exactly what the nomination criteria are, but I believe the lists represent a fairly well-considered splice of recent gaming releases, so I've got no beef with the nominations. 

If'd like to see the full set of nominees, click here! For my consideration of the nominees, and my predictions, continue! 

Monday, April 20, 2015

Shadows Over Camelot Reviewed by a Traitor

This is a guest post from Aubrey House, a regular in my Thursday night gaming group. Aubrey is a long-time MMO player who's new to tabletop gaming, and I've asked her to weigh in on various games to provide a new player's perspective. Aubrey has played Shadows Over Camelot twice, first as the traitor, then a few months later as one of the heroes.

Shadows Over Camelot is widely recognized as the first cooperative game to have a hidden traitor. It still compares favorably to the giants (Battlestar Galactica and Dead of Winter). I asked Aubrey to answer a few questions about her first time playing a co-op/hidden traitor game, both with and without the hidden traitor mechanic.

Please enjoy a Q&A session with Aubrey!

Monday, April 13, 2015

Specter Ops Unboxing Video

Here's my quick unboxing video of Specter Ops by Emerson Matsuuchi, published by Plaid Hat Games!

I'll review this in full once I've had a chance to play it a few times, but right now it's on my short list for most anticipated games of the year. Enjoy!




Rodney Smith teaches Specter Ops on Watch It Played

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JR Honeycutt is a full-time husband and game-player, and co-host of The Nerd Nighters. You can find him on Twitter at @JayAhre or at a Friendly Local Game Store in Dallas/Fort Worth, Texas. Some of his reviews are also published in Ravage Magazine or at Tabletop Gaming News

Friday, April 10, 2015

Sheriff of Nottingham, by Sérgio Halaban, André Zatz, and Bryan Pope

Some say that Sheriff of Nottingham is a bluffing game, and while that's technically true, I tend to think of it as a bartering game. Bluffing is at the core of the experience, but the flavor of the game is the wheeling and dealing that's caused by it. It's the difference between Sheriff and Coup, or the Resistance, or any number of other bluffing games.

You see, if the Sheriff has a hunch that you're lying, that you're not just a simple farmer sending goods to market, you've got a chance to finagle your way out of a penalty. If you're a great liar, kudos to you. If you can't lie a bit, that's ok too, and there's a chance you could win. But if you're a great deal-maker, if you've got the blood of the merchant coursing through your veins... well then you're almost certain to claim victory in the famous town of Nottingham.