Tuesday, September 2, 2014

Gen Con 2014 Designer/Publisher Speed Dating Coverage

Gen Con, aptly nicknamed "The Best Four Days In Gaming", is an event of such size and scale that it can't be experienced fully in one visit. It's the only place I know where you can find anything you'd want from the gaming world.

Of the many events scheduled during Gen Con, "Designer/Publisher Speed Dating" is among the most interesting. James Mathe and his team have created an event designed to provide game designers the chance to demo their games for publishers large and small, and to do so in a structured, rapid-fire environment that promotes professionalism and efficiency. 

I got permission from James to cover the Saturday evening edition of the event, and arranged a series of interviews with game designers Drake Philyaw and Kelsey Domeny (Two Penny Games) and with publishers Jeff and Nathan Cornelius (Cosmic Wombat Games) and Daniel Hadlock and Seth Jaffe (Tasty Minstrel Games).

Monday, September 1, 2014

Goodbye, New Friend

www.jessie.org
This morning a young boy died. I met him last November at the Ronald McDonald House in Fort Worth, playing games as we’re wont to do on third Fridays each month. I only met him once. I remember speaking with his mother, talking about the games they play with his older brothers, talking about his treatment, and why everyone loved him so much.

This kid - he was hands-down the best gamer I’ve ever met at the RMH.

We played Set, and he got it right away. He just ate up anything I put in front of him, so we naturally got into a discussion about the finer games in life, which ended up being a conversation about my favorite games, which ended up with me making a late-night dash to Evolution Games to pick up a copy of Ticket to Ride to give to my new friend.

I can’t remember everything about that night, no matter how hard I try. I’ve been teaching games with my wife for more than two years now, and we meet a lot of people. Some stick with us because we see them every month, and we try really hard not to think about how messed up it is to see somebody more than once at the RMH.

This kid – I met him once. I talked to him for an hour. He’s stayed in my head for a year.

Sunday, August 31, 2014

Shadowrun Crossfire - Deckbuilding in the Streets of the Sixth World

The career of a shadowrunner is very much like that of many summer insects. Short, flashy, and a moment of bad luck will get you swatted. Shadowrun Crossfire is the latest release from Catalyst Games. It brings many of the ideas from the pencil and paper roleplaying game and distills them down into a cooperative deckbuilding game.

But does two hundred and four cards do enough to put you in the Sixth World?

Friday, August 29, 2014

First Thoughts: Pathfinder Adventure Card Game Skulls and Shackles Base Set

(So, the title is a mouthful.  I'm going to use either PACG or Skulls and Shackles to refer to the set as I go. Rise of the Runelords will be abbreviated as RotR.)
A sample of the locations in the new set.

I have been an unabashed fan of this game since the original PACG base set, Rise of the Runelords, was released last August.  It provides me that thing I don't have time for nowadays, that feel of an RPG without having the multiple weeks of sitting down with a character sheet and an eight or ten hour gaming session.

While there are people who don't like the simplicity of PACG, I find that every turn I take with a character is a short story ready to be told.  The time I, as my cleric, fought a bunyip at the Abandoned Farmstead and lost.  The last minute closing of the Desecrated Temple before my companion (aka my wife) defeated Blackfang.  Its all there, albeit in compressed form.

The newest base set, Skulls and Shackles, begins a whole new campaign set in a set of islands known simply as The Shackles with the players as the crew of a simple merchantman.  The base set has five scenarios that form the introductory adventure, and then has the first Adventure Deck, The Wormwood Mutiny, in the box ready for you to play.

Thursday, August 28, 2014

Review: King's Forge, by Nick Sibicky

Lately I have been growing more and more detached from Euro games. Games where two or more sets of solitary actions that occasionally brush up against each other rapidly lose the appeal when you have no way to interact with an enemy's board. King's Forge, by Clever Mojo Games, has rekindled my love of games based on resource management that have a solitaire feel by introducing just enough competition and sabotage to really give you the option to effect your fellow players. If you like rolling dice, fierce competition, and careful planning then this game is definitely worth your time.


Wednesday, August 27, 2014

Under Two Reviews #16 King of New York by Richard Garfield

"Under Two Reviews" is a weekly video series in which we take a look at tabletop games and present them to our readers in under two minutes.

When Iello Games revealed their adaption of New York, I was a bit suprised to see Chistopher Walken's part recast as a giant robot Mantis. And Lawrence Fishburne as a T-Rex lawman was brilliant. But it turns out, I was mistaken, and this game is not based on the 1990 Crime Drama at all. Come watch the video and learn what the game is actually about. It'll be quick, I promise.

Enjoy the video after the jump!

Wednesday, August 20, 2014

Gen Con Interview - Jeremiah Lee from Indie Boards and Cards

Jeremiah Lee stepped just behind a giant crowd of Indie Boards and Cards fans to do a quick interview about Coup Reformation, The Resistance, and other great IBaC games. There's a nice bit about Coup tournaments at Gen Con, and just before the video ended I came up with the best idea ever for a "new" game. Bonus HIGH FIVE in the video!



For a full playlist of Gen Con interviews, click here!